- What is the animation loop, and what are its advantages with respect to an event-driven architecture?
- When is an event-driven architecture better than an animation loop architecture?
- Which kinds of software can use the animation loop?
- How can you draw triangles, rectangles, and circles using Quicksilver?
- How can you receive input from the keyboard using Quicksilver?
- How are the controller and the view of MVC implemented using Quicksilver?
- How can you vary the frame rate of animation using Quicksilver?
- How can you load assets from files using Quicksilver, and where should you keep such assets?
- How can you play sounds using Quicksilver?
- How can you draw text on the screen using Quicksilver?
Creative Projects for Rust Programmers
By :
Creative Projects for Rust Programmers
By:
Overview of this book
Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms.
The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project.
By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)
Preface
Rust 2018: Productivity
Free Chapter
Storing and Retrieving Data
Creating a REST Web Service
Creating a Full Server-Side Web App
Creating a Client-Side WebAssembly App Using Yew
Creating a WebAssembly Game Using Quicksilver
Creating a Desktop Two-Dimensional Game Using ggez
Using a Parser Combinator for Interpreting and Compiling
Creating a Computer Emulator Using Nom
Creating a Linux Kernel Module
The Future of Rust
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