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  • Book Overview & Buying Creative Projects for Rust Programmers
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Creative Projects for Rust Programmers

Creative Projects for Rust Programmers

By : Milanesi
4.7 (3)
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Creative Projects for Rust Programmers

Creative Projects for Rust Programmers

4.7 (3)
By: Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)
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Summary

We have seen how to build two-dimensional games for the desktop using the ggez framework. This framework not only allows us to structure the application according to the animation-loop architecture and the MVC architectural pattern but also to get discrete input events. In addition, we have seen why a linear algebra library can be useful for graphical applications.

We created and looked at four apps—gg_ski, gg_silent_slalom, gg_assets_slalom, and gg_whac.

In particular, we learned how to build a graphical desktop app using the ggez framework, which is structured according to the MVC architecture, and how to implement both an animation-loop architecture and an event-driven architecture, possibly in the same window. Additionally, we also learned to draw graphical elements on a web page using ggez, as well as loading and using static resources using ggez. At the end of the chapter, we encapsulated two-dimensional points and vectors in a structure and saw how to manipulate...

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Creative Projects for Rust Programmers
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