Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Introducing Calc

To make the following explanations, we will first define a toy programming language that we will name Calc (from the calculator). A toy programming language is a programming language used to demonstrate or prove something, not designed to develop real-world software. A simple program written in Calc is shown as follows:

@first
@second
> first
> second
@sum
sum := first + second
< sum
< first * second

The preceding program asks the user to type two numbers and then prints the sum and the product of those numbers on the console. Let's examine one statement at a time, as follows:

  • The first two statements (@first and @second) declare two variables. Any variable in Calc represents a 64-bit floating-point number.
  • The third and fourth statements (> first and > second) are input statements. Each of these prints a question mark and waits for the user to type a number and press Enter. Such a number, if valid, is stored in the specified variable. If no number or...