Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
3 (1)
Book Image

Creative Projects for Rust Programmers

3 (1)
By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Summary

We have seen how a complete frontend web app can be built using Rust, by using the cargo-web command, the Wasm code generator, and the Yew framework. Such apps are modular and well structured, as they use the Elm Architecture, which is a variant of the MVC architectural pattern.

We created six apps, and we saw how they worked—incr, adder, login, yauth, persons_db, and yclient.

In particular, you learned how to build and run a Wasm project. We looked at the MVC architectural pattern for building interactive apps. We covered how the Yew framework supports the creation of apps implementing an MVC pattern, specifically according to the Elm Architecture. We also saw how to structure an app in several components and how to keep a common header and footer, while the body of the app changes from page to page. And at the end, we learned how to use Yew to communicate with a backend app, possibly running on a different computer, packaging data in JSON format.

In the next chapter,...