Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Chapter 9

  1. Possible uses:
  • To run a binary program for a computer when that computer is not available
  • To debug or analyze a binary program when its source code is not available
  • To disassemble machine code
  • To translate a binary program into another machine language
  • To translate a binary program into a high-level programming language
  1. It is the main data register. It is the default source and destination of any instruction.
  2. It is the main address register. It contains the address of the next instruction that will be fetched and executed.
  3. One reason is that the use of numbers is more error-prone than the use of names. The other is that when an instruction or a variable is added or removed, the addresses of all the following instructions or variables change, and so a lot of addresses in code must be incremented or decremented.
  1. Defining a variant for every instruction type. The name of the variant is the symbolic name of the instruction, and its parameters are the types of the operands...