Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Questions

  1. What is the difference between a vector and a point in linear algebra?
  2. What are the geometrical concepts corresponding to algebraic vectors and points?
  3. Why can capturing events be useful, even in an animation loop-oriented application?
  4. Why can loading synchronous assets be a good idea in a desktop game?
  5. How does ggez get input from the keyboard and mouse?
  6. What are the meshes used in the ggez framework?
  1. How can you build a ggez mesh?
  2. How do you obtain a desired animation frame rate using ggez?
  3. How do you draw a mesh in the desired position using ggez, with the desired scale and rotation values?
  4. How do you play sound using ggez?