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  • Book Overview & Buying Creative Projects for Rust Programmers
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Creative Projects for Rust Programmers

Creative Projects for Rust Programmers

By : Carlo Milanesi
4.7 (3)
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Creative Projects for Rust Programmers

Creative Projects for Rust Programmers

4.7 (3)
By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)
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Understanding linear algebra

Linear algebra is the sector of mathematics regarding systems of first-degree equations, such as the following:

This system of equations has a solution to certain values (that is, ). In addition to being useful for solving systems of equations, the concepts and methods of linear algebra are also useful for representing and manipulating geometrical entities.

In particular, any position on a plane can be represented by two coordinates, x and y, and any position in space can be represented by three coordinates, x, y, and z. In addition, any translation of a position on a plane can be represented by two coordinates, Δx and Δy, and any translation of a position in space can be represented by three coordinates, Δx, Δy, and Δz.

For example, consider two positions on a plane:

  • p1: Its coordinates are x = 4, y = 7.
  • p2: Its coordinates are x = 10, y = 16.

Consider two translations on that plane:

  • t1: Its coordinates are .
  • t2: Its coordinates...
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Creative Projects for Rust Programmers
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