Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Project overview

In this chapter, we will see how to develop games to be run in modern web browsers, or in GUI windows.

For that purpose, we will first describe the typical architecture of any interactive game that is based on the animation loop concept.

Then, the Quicksilver crate will be introduced. This is a framework that allows us to create a graphical application based on an animation loop. It allows us to generate a Wasm executable to be run in a web browser, or a native executable to be run in a desktop environment.

The first project (ski) will be very simple: just a page containing one ski that can be rotated by pressing arrow keys. This project will show the general architecture of a game, how to draw on a page, and how to handle input.

The second project (silent_slalom) will add features to the first project, creating a complete—albeit very simple—game. However, it will not use loadable resources such as images, fonts, or sounds.

The third project (assets_slalom...