Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Project overview

In this chapter, first, the general concepts regarding machine languages will be presented. Then, a very simple machine language will be presented. Of course, this will be quite unrealistic to use as no real hardware exists to run it. It will simply be used to demonstrate how to process it.

Then, a very simple algorithm will be written in the machine language—a formatter of integer numbers. A Rust program to interpret this program will be written without using an external library (word_machine_convert).

Then, a more complex program will be written in this machine language—the famous algorithms invented by Eratosthenes to find prime numbers (named the sieve of Eratosthenes). The previous Rust program will be used to interpret this machine language program (word_machine_sieve).

Afterward, a somewhat more realistic machine language will be defined that is capable of addressing single bytes instead of words. The issues raised by this machine language will be...