Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Implementing the gg_assets_slalom project

In this chapter, we will examine the gg_assets_slalom project, which is an implementation of the ggez framework of the assets_slalom game presented in the preceding chapter. Here, we will only examine the differences between the gg_silent_slalom project and the assets_slalom project.

The main difference is found in how the assets are loaded. The assets of these projects are of two kinds—fonts and sounds. To encapsulate these assets, instead of using objects with the Asset<Font> and Asset<Sound> types, ggez uses objects with the graphics::Font and audio::Source types, respectively. These assets are loaded into the constructor of the model. For example, the constructor of the Screen object contains the following statements:

font: Font::new(ctx, "/font.ttf")?,
whoosh_sound: audio::Source::new(ctx, "/whoosh.ogg")?,

The first one loads a file containing a TrueType font for the ctx context and returns an object...