Book Image

Improving CAD Designs with Autodesk Fusion 360

By : Kevin Michael Land
Book Image

Improving CAD Designs with Autodesk Fusion 360

By: Kevin Michael Land

Overview of this book

Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you’ve faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you’ll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you’ll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you’ll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.
Table of Contents (22 chapters)
1
Part 1: Simple, Fun Projects for Around the Home
7
Part 2: Bicycle Water Bottle Holder Project
13
Part 3: FORM Modeling Techniques
17
Part 4: Working with 2D and 3D Scanned Images

Improving the Bottle Holder Design

Making changes, especially to a design that was started from scratch, will mostly present something that needs to be corrected. Sometimes, it may be things that we thought were cool at the time but now don’t make sense, or maybe something needs to be added since we forgot to do it while it was being created. Luckily, Fusion 360 allows us to not just go back in time within the timeline but also go back to previous versions and make them the most current so that we can try something different.

We are going to be working on the model from the previous chapter adjusting and modifying various parts using the timeline and other modification tools such as Press Pull and Shell. By the end of this chapter, you will know how to modify an existing part, add parts to your model from the McMaster-Carr online library, and create a simple 2D part drawing.

In this chapter, we’re going to cover the following main topics:

  • Making design changes...