Book Image

Improving CAD Designs with Autodesk Fusion 360

By : Kevin Michael Land
Book Image

Improving CAD Designs with Autodesk Fusion 360

By: Kevin Michael Land

Overview of this book

Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you’ve faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you’ll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you’ll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you’ll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.
Table of Contents (22 chapters)
1
Part 1: Simple, Fun Projects for Around the Home
7
Part 2: Bicycle Water Bottle Holder Project
13
Part 3: FORM Modeling Techniques
17
Part 4: Working with 2D and 3D Scanned Images

Creating an S-Hook using the Arc and Sweep tools

We will start with a new component within the existing S-Hook file that we’ve worked on. Be sure that this new component is started on the top level of the assembly (the red arrow in Figure 4.35) and not within the other S-hook. You can do this by moving the mouse over the top of the browser project name and clicking on the dot that appears at the end. The dot shows the active component.

Figure 4.35 – The green arrow showing the active level dot

Figure 4.35 – The green arrow showing the active level dot

  1. Start a new component by left-clicking on the Component icon () and naming it S-Hook_Sweep. The active dot will now be moved from the top level to the new component to show that this is now the active level. Click on the eyeball icon and turn off the S-Hook_Pipe component as indicated by the orange arrow in Figure 4.35.
  2. Start a new sketch in the XY plane as was done in the previous example.
Figure 4.36 – The location of the sketch button

Figure 4.36 –...