Book Image

Improving CAD Designs with Autodesk Fusion 360

By : Kevin Michael Land
Book Image

Improving CAD Designs with Autodesk Fusion 360

By: Kevin Michael Land

Overview of this book

Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you’ve faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you’ll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you’ll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you’ll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.
Table of Contents (22 chapters)
1
Part 1: Simple, Fun Projects for Around the Home
7
Part 2: Bicycle Water Bottle Holder Project
13
Part 3: FORM Modeling Techniques
17
Part 4: Working with 2D and 3D Scanned Images

Summary

The lessons we learned in this chapter were how to work within the FORM environment. As you can probably tell, there are many tools located within here that could take up a whole book on their own. We merely scratched the surface of the things that could possibly be created using the FORM environment. We learned how to create shapes such as a simple Surface box and Form Box, how to manipulate them with the Edit Form tool, and how to briefly work with Surface tools such as Patch and Stitch. All the tools looked at in this chapter are the basics of editing and creating 3D organic forms. Practice with these tools every day and you will soon become a master organic modeler.

In the next chapter, we will learn how to create a Tealight Scary Ghost using more Surface modeling tools.