Book Image

Improving CAD Designs with Autodesk Fusion 360

By : Kevin Michael Land
Book Image

Improving CAD Designs with Autodesk Fusion 360

By: Kevin Michael Land

Overview of this book

Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you’ve faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you’ll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you’ll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you’ll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.
Table of Contents (22 chapters)
1
Part 1: Simple, Fun Projects for Around the Home
7
Part 2: Bicycle Water Bottle Holder Project
13
Part 3: FORM Modeling Techniques
17
Part 4: Working with 2D and 3D Scanned Images

Exploring the various design approaches

There are various ways to create a simple object in Fusion 360. I will go over a few different ways to draw, each of which has its benefits and downsides. It’s up to you, as a designer, to choose which approach works best for you and the next changes you will make to the model. The main questions to think about when designing are how quickly the object can be created, how easy it would be to modify it if there were a design change, and how accurate the model is.

The top-down design method

Designing from the top down means that you can create custom parts within Fusion 360 and design them to fit other custom parts. You take the time to plan out your model before anything is created. This is a more structured approach. These custom parts can control other parts, as shown in Figure 1.13. The custom legs control the design of the custom tabletop:

Figure 1.13 – A top-down approach to modeling that involves taking a custom table and using its legs to control the design of the tabletop

Figure 1.13 – A top-down approach to modeling that involves taking a custom table and using its legs to control the design of the tabletop

As the legs change to different locations, the table will change as well (see Figure 1.14). The parts that you design can be exported to other models if need be:

Figure 1.14 – A design change controlled by the table legs’ dimensions

Figure 1.14 – A design change controlled by the table legs’ dimensions

This is a very powerful design method but requires some forethought as to what part you want to drive other parts. The best way to learn which design method is best is through experimenting.

The bottom-up design method

Design from the bottom up involves starting with smaller pieces and building to a larger project. This takes on more of a creative side to design since you start from an existing part and create from there. An example of this is when you know of the design goal and have all the main parts to insert into Fusion, such parts as from another designer on your team or parts from McMaster-Carr. You pull all these parts into Fusion 360 and then start assembling them to build the main assembly. Then, you design some other parts to fit this assembly and manipulate them as you design. You will end up with more separate models in your library, but these models can be used across other designs:

Figure 1.15 – A bottom-up approach to modeling and adding to an existing model

Figure 1.15 – A bottom-up approach to modeling and adding to an existing model

Some prefer one way to design over the other but a blend of both can often provide the best results. You will often find that starting from the top down is the easier way to start, but as you grow as a modeler, using both methods will make you a much stronger designer. Being able to switch how you work and not be confined to a certain methodology will make your models much more efficient to work with:

Figure 1.16 – The top-down and bottom-up design workflow

Figure 1.16 – The top-down and bottom-up design workflow

Now that we’ve learned about the UI and the difference between top-down and bottom-up designs, let’s take a look at the different subscription models and how to get the hobbyist (free) version.