Book Image

Improving CAD Designs with Autodesk Fusion 360

By : Kevin Michael Land
Book Image

Improving CAD Designs with Autodesk Fusion 360

By: Kevin Michael Land

Overview of this book

Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you’ve faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you’ll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you’ll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you’ll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs.
Table of Contents (22 chapters)
1
Part 1: Simple, Fun Projects for Around the Home
7
Part 2: Bicycle Water Bottle Holder Project
13
Part 3: FORM Modeling Techniques
17
Part 4: Working with 2D and 3D Scanned Images

Designing Decorative Doorknobs

As you learned in the last chapter, there is more than one way to create something within Fusion 360. In this chapter, we will learn how to create multiple decorative doorknobs using the Revolve and Extrude tools. These are two of the most commonly used tools used in any 3D modeling software, and in this chapter, we will focus on various ways to use them. We will learn about three different methods: revolve by adding, revolve by subtracting, and build upon extrusion. These are all great ways to create 3D models, and they all have different design intents. It’s up to you to determine which works best for your project, but ultimately, the process really is determined by project time and budget.

By the end of this chapter, you will have learned three different ways to build a model, which will expand your view of how to create 3D objects. This will help to show you that there is more than one way to create an object, and sometimes the most straightforward...