Book Image

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
Book Image

Real-Time Animation with Adobe Character Animator

By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Animating eyelids

With the rig set up as it is, we cannot take advantage of animating eyelids. The reason for this is the blink layers we have inserted into the eye groups cancel this feature out, even if we properly label and set the rig up for it. Simply disabling the visibility of the blink layers won’t work either. We also only have one eyelid for each eye. To do this, we will require two.

To test the current layer switch for the blink, go to the Record tab and try blinking. While it may be hard to tell (since you’re closing your eyes and can’t see the screen) the blink layers come in and replace the eye for that moment. You can try winking with one eye or create a small recording to test this as well. We can animate the lids in real time, like the pupils, head, or mouth, for a more fluid motion.

Is it better to track eyelids or simply have the layer switch over? It really comes down to your rig layout and aesthetic preferences. Let’s see what...