Summary
As you can see, setting up a rig in Character Animator can be a bit time-consuming. However, it’s important that we take the time to get it right. That way, when we animate, we can focus on the production and not have to work around defects of the rig. The good thing is you can retag, rename, and rearrange your layers as you see fit, and you can choose whether you want to make select modifications in Character Animator or Photoshop.
You can find the completed product of our work in this chapter by accessing Version 1 of the rig inside the book’s project file history.
Up next, we’re going to go further with the rig, test out some animation, and add even more functionality to the handles with various behaviors.