Book Image

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
Book Image

Real-Time Animation with Adobe Character Animator

By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Summary

While Character Animator allows you to press a record button and create an animation, the results may sometimes not transfer the way you intended. You can add, change, and remove actions. Being able to isolate specific actions to fine-tune them is very helpful. Even if you can’t record an animation in sequence, the timeline is powerful enough to allow for isolating actions and rearranging them to create a cohesive narrative. Finally, don’t forget you can add outside animations using the PNG sequence behavior built into the app. The more you try out these behaviors, the more possibilities you’ll find.

So, what’s next? There are several ways we can edit and enhance our production. In the next chapter, we will be exporting our work to be shared, visually enhanced through After Effects, and tightened up in Premiere.