Book Image

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
Book Image

Real-Time Animation with Adobe Character Animator

By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Tracking body turns

Setting up a body turn is quite similar to setting up a head turn. You will need to have a rig set up with more than one body position for this to work. For this example, we will use Scene – BENIK_BODY_TURN inside the Chapter_13_Additional_Features project file.

This rig hasn’t been set up for animation since we went through that process previously. Here, we just want to show the body turn switch:

  1. To create the body turn, it’s advised you group each phase into its own folder. In our example, the front and left profile views are grouped individually:
Figure 13.35: This rig setup is simple, but showcases how you could organize the body phases

Figure 13.35: This rig setup is simple, but showcases how you could organize the body phases

  1. Now, to create the turn, you will need to add Head & Body Turner to your puppet. Do this by clicking the Add Behavior icon next to BENIK_BODY_TURN and choosing Head & Body Turner from the list:
Figure 13.36: If you wish to track your full body, be sure that you have plenty of room

Figure 13.36: If you wish...