Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Chapter 1. Looking Back, Looking Forward

The new Unity UI has long been sought by developers; it has been announced and re-announced over several years, and now it is finally here. The new UI system is truly awesome and (more importantly for a lot of developers on a shoestring budget) it's free.

As we start to look forward to the new UI system, it is very important to understand the legacy GUI system (which still exists for backwards compatibility) and all it has to offer, so you can fully understand just how powerful and useful the new system is. It's crucial to have this understanding, especially since most tutorials will still speak of the legacy GUI system (so you know what on earth they are talking about).

With an understanding of the legacy system, you will then peer over the diving board and walk through a 10,000-foot view of the new system, so you get a feel of what to expect from the rest of this book.

The following is the list of topics that will be covered in this chapter:

  • A look back into what legacy Unity GUI is

  • Tips, tricks, and an understanding of legacy GUI and what it has done for us

  • A high level overview of the new UI features

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you. Additionally, the author has provided a support forum for the book. This forum provides direct support from the author on your queries and any forthcoming announcements regarding the title. You can find this forum at http://bit.ly/Unity3DUIEssentialsForums.