As we enter the twilight of this chapter, we take a look at one last control, the Scrollbar.
Note
Personally I've always questioned the reason why the Slider and Scrollbar are separate controls They perform almost the same function with only a few key differences. Maybe it's for further modularization (the current Scroll Rect component will only use Scrollbar's and not Slider's) or ties back to the legacy GUI, or even to maintain consistency with other UI frameworks, who knows?
Where the Scrollbar differs from the Slider, is that it provides either a freeform movement along the range (such as the Slider) or a fixed step movement, allowing you to have fixed pages of content to view. It also has only one Rect Handle by default, as the GameObjects Rect Transform is used to set the bounds. Looking at the Scrollbar in the editor, we see the following:
As you can see in the Hierarchy, it looks very similar to the Slider but a little more cut down.
In the Inspector, we see a very similar...