Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Dropping Anchor


I wonder whether I'll be able to keep up with the nautical theme for this entire chapter.

As we venture into this strange land, we can begin to look at what Unity gives us out of the box and where to find all these Anchor settings before we delve into what they really mean.

If you recall, back in Chapter 2, Building Layouts, we introduced the new Rect Transform component that replaces the traditional transform component for UI elements, which looks like this:

Highlighted in this screenshot are the new Anchor properties that will take a Rect Transform and bind it to a certain area of a parent Rect Transform. I say parent because an Anchor can be set against the borders of any parent UI GameObject, not just a Canvas.

Clicking on the top-left graphic also reveals the Anchor Presets (or Common Configurations as Unity likes to refer to them), as you can see here:

These Presets provide a quick and easy way to apply the most common patterns to bind your UI within the Canvas. However...