Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Working with events


Behind the new UI system is the introduction of a new UnityEvent logic that is intended to standardize and delegate managed interactions between GameObjects in a scene; primarily, it focuses the input interactions with the new UI but it doesn't have to stop there.

At the core of the new UI system there is a new type of delegate manager called the UnityEvent. This manager allows you to create, add, and remove multiple delegate functions to it and execute them all at once.

Note

The UnityEvent is an extension of the base delegate pattern that is found in most programming languages, obviously now tuned to work better from within Unity's own engine and language interpreter.

For more detail about delegates, see:

Starting simple, we'll create a script that will output to the console to show the event has occurred. Create a new c# script...