So far, we have purely dealt with the basic Screen Space – Overlay Canvas, working through the controls and layout systems necessary to build our UI/UX. This is all crucial to understand the new UI and what it takes to paint your canvas.
The journey doesn't stop there, however. Once you have your painting (a nice, easy way to depict a complete Canvas with the new Unity UI), you can go further. You can opt to apply some camera perspective to how your fullscreen UI will be drawn or take your painting and simply hang it where you want it in your game world.
As with everything, there are tips and tricks to make the most out of this new system.
Back in Chapter 2, Building Layouts, we walked over the canvas options for Screen Space – Camera and World Space Canvases:
Each has its own capabilities above and beyond what the basic flat screen drawing canvas offers us: