Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Summary


Working on a UI in any format and making it work for multiple platforms is hard, just ask any web developer who is building a responsive design for their website.

Coming up with a great UI design that works with your style of game is very tricky; thankfully though, the new Anchor system provided by Unity goes a great way to help you plan and layout your UI effectively. With the ever-increasing fragmentation of screen real estate on mobile devices (even Apple is at it now with multiple sizes of devices). It is more important than ever to get your UI working in a true multi-platform fashion across all devices rather than making specific ones for each resolution.

This evolution of a new layout system is certainly a breath of fresh air and welcome departure from the legacy, programmatic only, legacy GUI system.

Not sure whether I managed to keep up with the whole nautical theme, but I gave it a good try!

In this chapter, we covered the following topics:

  • Positioning UI with Anchors

  • Working...