Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Dealing with text


The first control/component we deal with is the Text control. This is used as the basis for all text drawing for all controls.

Tip

You can find the examples shown here in the Scenes\01-Text Control scene in the bundled sample code.

Note

As you will see, each control is reused by most other controls in a truly modular approach. This is a nice clean break from the Legacy GUI in which all controls were concrete implementations.

However, some may not like this approach and may prefer to build their own UI controls in the old way, as single controls. With the source now available to all, the choice is up to you.

Whenever and wherever text is displayed in the new UI system, the Text control is implemented behind the scenes or added as a child component/control to the control you are adding.

Note

The Unity Text System

At the time of writing, the actual text drawing is still using the legacy text drawing system; this isn't ideal and can cause graphic artifacts on the screen when the text...