Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Automatic layouts and options


You can obviously place UI components within the Canvas and place them (if you wish), but there are those situations where you need to be able to either group or order elements together, such as:

  • A list box

  • A grid

  • A scrollable area

In the legacy GUI system, this was done with separate controls that had layout options built-in. For the new Unity UI however, this has been broken up into a more component-based system with new grouping components, these can be attached to any GameObject to organize the elements attached to that GameObject as children.

The types of groups you can create are:

  • Horizontal Layout Groups

  • Vertical Layout Groups

  • Grid Layout Groups

Note

Groups don't have to be static top level elements; like with anything else in the new system, everything is flexible. Want a Horizontal Layout Group within a Vertical Layout Group within a Grid Layout Group, then knock yourself out, as there are no limitations (well other than common sense, it still has to look...