Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Navigation


We close his chapter with a quick walk-through control navigation, or the ability to change focus from one interactable control to another using the keyboard.

Note

At the time of writing, tabbing between controls is not supported. Selectable's are only navigated between each other using direction keys (up, down, left, and right); there is no Control order to tab through. You could of course write your own system (for which there is an example in Chapter 6, Working with the UI Source ).

As we have seen in many of the inspector screenshots earlier in this chapter, most controls come with built-in Navigation behavior properties including a button called Visualize to view the navigation in the editor, as shown here:

Note

Note: Navigation features are limited to those UI controls that implement the Selectable component, be it the built-in controls such as buttons, sliders, toggles, and so on, or those controls you build yourself.

By default (automatic), Unity will navigate from control to...