Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Chapter 3. Control, Control, You Must Learn Control

So far we've covered a lot of theory; we waded through the legacy GUI system and then watched a nice presentation on the foundations of the new Unity UI system. If you managed to stay awake so far, be prepared for a shot of UI adrenaline.

It's time to shake things up a bit and have a bit of fun with the new controls and see just what we can do with them out of the box. Mind you, this is still in the same old 2D full screen graphics you have been used to, but later on, in Chapter 5, Screen Space, World Space, and the Camera, we will blow your socks off by putting what we create into different perspectives and even enter the 3D realm fully.

So as we venture forth, let us free ourselves from the shackles of the past and begin anew, with a fresh canvas and a dream to paint.

Here is a list of topics that will be covered in this chapter:

  • All the base controls of the new UI framework

  • Some interesting examples using the new controls

  • A walk through the...