So far we've covered a lot of theory; we waded through the legacy GUI system and then watched a nice presentation on the foundations of the new Unity UI system. If you managed to stay awake so far, be prepared for a shot of UI adrenaline.
It's time to shake things up a bit and have a bit of fun with the new controls and see just what we can do with them out of the box. Mind you, this is still in the same old 2D full screen graphics you have been used to, but later on, in Chapter 5, Screen Space, World Space, and the Camera, we will blow your socks off by putting what we create into different perspectives and even enter the 3D realm fully.
So as we venture forth, let us free ourselves from the shackles of the past and begin anew, with a fresh canvas and a dream to paint.
Here is a list of topics that will be covered in this chapter:
All the base controls of the new UI framework
Some interesting examples using the new controls
A walk through the...