Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Appendix A. The 3D Scene Sample

As part of Chapter 5, Screen Space, World Space, and the Camera, I set up a simple 3D demo scene with a few effects to make the UI really stand out and shine. However, as the focus of this book it has been moved to an appendix for you to follow if you so wish.

Additionally, the appendix is also available online at http://bit.ly/UnityUIEssentials3DDemoScene.

Note

If you want to skip the scene's creation or just use the completed version to follow through, then you can download the .UnityPackage asset for the demo scene from http://bit.ly/UIEssentialsCh5DemoScene and then just import it into your project as a Custom Package using Assets | Import package | Custom Package… in the Unity menu.

This chapter just works through a couple of 3D tips and tricks that you can use in any scene to help liven it up and work through some of the niggles of working in 3D scenes.