Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Summary


That's a lot of framework theory and understanding you have gone through here and we still haven't actually built any real UI. Fear not, as from here we start building with a vengeance.

The previous concepts are really important to understand going forward as they are the foundations of the new Unity UI system.

In this chapter, we covered the following topics:

  • The new Rect Transform system

  • Many ways to layout your controls

  • Knowing how to proportion your canvas for multiple resolutions

  • An overview of the new Event system and its involvement in Unity UI

So we have a canvas and the ability to put stuff in it, so let's rock on with the next chapter and throw some paint on that canvas.