Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Summary


This chapter has been the most fun and I could have really run away with it, showing a lot more examples using these two canvas modes, but where's the fun if I do it all for you? Go create! Think up weird and wacky ideas that are not just flat or information; throw stuff in your game world like never before and go wild.

The Unity 5 preview presentation on UI (http://bit.ly/U5Preview at about the 1-minute mark) showed some other excellent examples of using these Canvas modes, including using a World Space Canvas attached to a block that pops up a conversation window aligned to the object in the game (not the player as I've shown here). The UI system it shows is actually from 4.6 that has been ported to U5, so everything you see is possible today.

Unity really listened to customer feedback when creating all these options with the new UI system, and these modes really deliver on the dream of a full 3D-embedded UI without the hacks.

In this chapter, we covered the following topics:

  • UI and...