This chapter has been the most fun and I could have really run away with it, showing a lot more examples using these two canvas modes, but where's the fun if I do it all for you? Go create! Think up weird and wacky ideas that are not just flat or information; throw stuff in your game world like never before and go wild.
The Unity 5 preview presentation on UI (http://bit.ly/U5Preview at about the 1-minute mark) showed some other excellent examples of using these Canvas modes, including using a World Space Canvas attached to a block that pops up a conversation window aligned to the object in the game (not the player as I've shown here). The UI system it shows is actually from 4.6 that has been ported to U5, so everything you see is possible today.
Unity really listened to customer feedback when creating all these options with the new UI system, and these modes really deliver on the dream of a full 3D-embedded UI without the hacks.
In this chapter, we covered the following topics:
UI and...