Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Unravelling the Event System


The EventSystem is a powerful yet simple manager providing such capabilities as:

  • Cataloging all the input systems available

  • Monitoring the current input state

  • Maintaining the currently selected GameObject

  • Updating all the various input systems

  • Marshalling Raycast testing between input and screen objects (and not just UI GameObjects!)

We'll discuss what these mean in detail, shortly.

Note

It's worth noting, there can only ever be a single EventSystem manager in any scene, no matter how many you try to add. At the core of the EventSystem is a static instance that ensures there can be only one.

The EventSystem uses all the Event logic described in the following sections of this chapter and manages the state of the UI and even processes the events for selected objects (as described previously).

The Event System loop

Like most managers and Unity itself, the EventSystem runs on a loop that looks like the following:

  1. The Event System itself: At the start of the loop, the Event...