Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Examples, examples, and even more examples


Now I could probably go on for several more books creating and walking you through many different code examples; however, this time I've created a public repository of all the scripts I have either come across, put together, or enhanced in my journey through the Unity UI, which can be found at http://bit.ly/UnityUIExtensions.

Tip

Keep an eye on the following thread in the Unity UI forums, where most of the scripts here came from, contributed from many stars of the forums:

http://bit.ly/UnityUIScriptsForumPost

At the time of writing, the following examples were found:

  • UI Window Base: This example started its life on the Unity forums and was enhanced/updated and rewritten several times before I finally grabbed the best of all the changes into one final script. Its main goal is to add, drag, and drop support to any UI component. Additionally, this script now works with all types of Canvases, Screen Space – Overlay, Screen Space – Camera, and even World...