Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

Summary


This chapter has been really code heavy (as expected), with a lot of information to cover, however, the main aim was to get an understanding of the code and wiring underneath the hood of the new UI system.

At this point, you should be able to build your own events/event system handlers and if you have any flashy ideas, know how to submit them to Unity through their new open source offering.

With the code you can now delve into how Unity are building controls and the backend to support them so there is even more power in the hands of the everyday developer; there are grand times ahead!

In this chapter, we covered the following topics:

  • Events and what they mean

  • How to build your own events and handlers

  • The Event System (and what has it ever done for us!)

  • Learning through examples (and more to come!)

  • Open source UI and how to read and contribute

As a closing note, I would love to hear from developers about the creations you make, so feel free to drop a note on the book form or contact me through...