This chapter has been really code heavy (as expected), with a lot of information to cover, however, the main aim was to get an understanding of the code and wiring underneath the hood of the new UI system.
At this point, you should be able to build your own events/event system handlers and if you have any flashy ideas, know how to submit them to Unity through their new open source offering.
With the code you can now delve into how Unity are building controls and the backend to support them so there is even more power in the hands of the everyday developer; there are grand times ahead!
In this chapter, we covered the following topics:
Events and what they mean
How to build your own events and handlers
The Event System (and what has it ever done for us!)
Learning through examples (and more to come!)
Open source UI and how to read and contribute
As a closing note, I would love to hear from developers about the creations you make, so feel free to drop a note on the book form or contact me through...