Book Image

Unity3D UI Essentials

By : Simon Jackson
Book Image

Unity3D UI Essentials

By: Simon Jackson

Overview of this book

<p>Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.</p> <p>Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.</p> <p>Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.</p> <p>So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!</p>
Table of Contents (14 chapters)

The UnityEvent system


The second most important improvement to Unity (in addition to the new UI) is an all singing, all dancing new event system.

Note

This section is just a UI overview of the new UnityEvent system; for a more code intensive overview, see Chapter 6, Working with the UI Source (it's all about the code, about that code, no tuples – a little Meghan Trainor reference for you, now that song that is likely stuck in your head as well!! ).

At its core, it is not much more than a weak reference manager, marshalling calls between the input and raycasting systems and exposing these calls as events that any delegate or control can attach to. It's also much, much more, with its extensive extensibility framework.

Note

For more information on what Weak Referencing is and what it means to you, check out this great Code Project article on it: http://bit.ly/WeakReferencing.

Raycasting

At the heart of the new Unity UI user interaction system is the use of Raycasting to determine what UI component...