Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Multiplayer


To add an online multiplayer would involve using networking, which is an advanced topic that requires an entire book to clearly explain everything that is required.

However, we can add a local multiplayer to our games, allowing more than one person to play together on the same device in the same location.

There are multiple ways of doing this:

  • Pass and play

  • Real time

Pass and play is very simple because the game functions as a single-player experience. The only difference is that we would need multiple separate profiles or sets of variables to store each player's data.

Real time is slightly more complex, requiring us to create multiple GameObjects in the scene to serve as the characters for each player. There is also the separate set of data for each player and each player's own separate and specific game controls. For instance, we can use the WASD keys for player 1 and the arrow keys for player 2, and so on.