Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Animating the hero


The next thing we need to do is add a hero to the game. We will want to animate our hero as our hero is organic and not an inanimate object. We download and unzip the hero's sprite sheet WizardSpriteSheet.png from the following URL:

http://freeartsprites.com/roguelike/

The Wizard sprite sheet is shown in the following image:

  1. Slice the sprite sheet using the grid option, and use the dimensions X = 348, Y = 384, and Pivot = Center.

  2. Create a hero GameObject. Name the GameObject hero.

  3. Add a Box Collider by going to Add Component | Physics 2D | Box Collider 2D.

We now create the first animation of the hero walking down.

The Walking Down animation

We click on the hero and then open the Animation View by going to Window | Animation.

  1. Click on the empty space to open the drop-down menu, and then go to Create New Clip as shown in the following screenshot:

  2. We name the animation walkDown.anim.

  3. Set the Sample option to 5.

  4. Add the following sprite WizardSpriteSheet_0 at the frame location 0:00...