Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Destroying the enemy


We are now going to destroy an enemy by spawning laser beams when we fire our spaceship. We will then use collision detection to detect when the laser beams hit the enemy ship. As soon as the enemy ship is hit, it will be destroyed.

We start a new project and add the spaceship image Rocket.png that we used previously; we will now add laser beams by using the following image:

Let's destroy the enemy by executing the following steps:

  1. Create a new GameObject and assign the laserbeam sprite to it.

  2. Name this GameObject Bullet.

  3. Place it behind the spaceship.

  4. Select it, and within the Inspector, tag it by going to Tag | Untagged and then going to Tag | Add Tag….

  5. Name the tag Bullet within the Element 0 field.

  6. We must make sure that we then select the Bullet tag we just created from the Tag drop-down box.

  7. Now, go to Add Component | Physics 2D | Box Collider 2D.

  8. Go to Add Component | Physics 2D | Rigidbody 2D.

  9. Make sure the Is Kinematic option is unchecked (and therefore false) and is thus...