Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Your journey ahead


Now that we have learned the essential building blocks of 2D game development, we are ready to create our very own games. The only way to truly learn is to keep practicing. We need to start simple, create what we are passionate about, and then as we become better and more confident, we can try out new things and increase the complexity.

We should not let failure set us back, but instead learn from our mistakes. Perseverance is the key.

There is always more than one way to do something, and through consistent practice and research, we will discover which method is better suited to our needs. Games are constantly evolving, and as such, there is always more to discover. We have merely scratched the surface and have an incredible journey ahead!