Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Audio


To really bring our games to life, we normally need to add audio. Audio includes the following:

  • Music

  • Sound effects

Music

Music is not always necessary within a game; however, it can really make a game feel so much more atmospheric and exciting. Pacing the music successfully, one can add relaxing moments, foreboding moments, and tense, action-packed, climactic moments.

It can aid in the storytelling and expressionism or provide a unique form of escapism.

Sound effects

Sound effects add extra depth to a game and can be categorized as follows:

  • Ambient sound effects: This comprises the surrounding environmental sound effects coming from all around.

  • GUI sound effects: This comprises interface sound effects, consisting of clicks, button presses, and the like, providing feedback to the player.

  • Feedback sound effects output: This comprises sound effects based on everything happening within the game, for instance, the character jumping, or when a player loses or wins in a level. All these sounds...