In this chapter, you learned about the basics of physics and how to use physics in our own game using Unity's new Physics 2D, including the Box2D physics with bodies to simulate the real world.
In the final chapter, you will learn about audio, feedback, and deploying our game. You will put everything you have learned throughout the book into practice to create a game similar to Doodle Jump.
You will then be guided on your onward journey in 2D game development with a selection of useful resources.