Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding our character


Now that we have sliced our sprite sheet and our character sprite assets are ready, we now need to add our character to the game by creating a sprite GameObject.

To do so, we simply drag the selected sprite asset (in this case, we will use the body as our main GameObject) from the Project Browser as shown in the following screenshot:

Then, we drop it into the Hierarchy tab as shown in the following screenshot:

To make it clearer, we rename the body GameObject to a character as it will act as the character GameObject consisting of all the character's body parts.

To rename it, we select the body listed within the Hierarchy and right-click on it. A drop-down box will appear with the option to rename the GameObject as shown in the following screenshot:

Currently the Scene View should look like the following screenshot:

Now that the GameObject appears as a character, we select the remaining body parts that will make up our character from the Project Browser, drag them to the Hierarchy...