Now that we have sliced our sprite sheet and our character sprite assets are ready, we now need to add our character to the game by creating a sprite GameObject.
To do so, we simply drag the selected sprite asset (in this case, we will use the body as our main GameObject) from the Project Browser as shown in the following screenshot:
Then, we drop it into the Hierarchy tab as shown in the following screenshot:
To make it clearer, we rename the body GameObject to a character as it will act as the character GameObject consisting of all the character's body parts.
To rename it, we select the body listed within the Hierarchy and right-click on it. A drop-down box will appear with the option to rename the GameObject as shown in the following screenshot:
Currently the Scene View should look like the following screenshot:
Now that the GameObject appears as a character, we select the remaining body parts that will make up our character from the Project Browser, drag them to the Hierarchy...