We will be looking at exactly what both input and output in games entail. We will look at their functions, importance, and differentiations.
Input may not seem a very important part of a game at first glance, but in fact it is very important, as input in games involves how the player will interact with the game. All the controls in our game, such as moving, special abilities, and so forth, depend on what controls and game mechanics we would like in our game and the way we would like them to function.
Most games have the standard control setup of moving your character. This is to help usability, because if players are already familiar with the controls, then the game is more accessible to a much wider audience. This is particularly noticeable with games of the same genre and platform.
For instance, endless runner games usually make use of the tilt mechanic which is made possible by the features of the mobile device. However, there are variations and additions...