Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Detecting input


To detect input from the various devices, namely, computers and mobiles (iOS and Android), we will make use of the Unity class named Input with its functions and variables.

For movement-based input, we make use of the Input.GetAxis() function to ensure that movement is smoother and to reduce the size and complexity of the script.

For all other action event buttons, we make use of the Input.GetButton() function. We always call these functions from within the Update() function since they only get reset when the frame updates.

For iOS and Android mobile devices, we can track multiple touch inputs using the Input.touches property. We can also track input via the accelerometer and gyroscope using the properties Input.acceleration and Input.gyro respectively.