Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Sponge antics


For our second game, we will create a classic arcade game where the player will need to catch the falling grime while avoiding the falling cleaning acid.

Our main character – Spongy

Our main character is called Spongy, and it likes to keep the bathroom all sparkling clean. In order to do so, it must catch all the falling grime. However, Spongy must watch out for the falling cleaning chemicals as they contain acid that will harm it.

The bathroom

We will now create the environment of our game.

  1. To begin with, we create our bathroom environment by adding the background to the scene from the following URL:

    http://freeartsprites.com/free-art/classic-arcade/

  2. Name the background GameObject Bathroom.

    For this game, we will use the aspect ratio 5:4 (which is a screen resolution of 1280 x 1024 pixels) as the design of the game makes use of more height than width.

    This is because the game makes use of objects falling vertically from the top of the screen downwards.

  3. To change our aspect ratio,...