Dopesheet is the user-interface approach used in the editor to create animation clips. The word Dopesheet is derived from its traditional use in cartoons and film/TV. Similar to a storyboard, it is used in planning animations using frames and sections.
To create a reusable animation clip for our character of it breathing, follow these steps:
We select the character, click on the Create New Clip drop-down box, and then click on Create New Clip.
We then select
Idle
as the name of our animation and click on Save.Now we select Add Curve.
A drop-down box will appear giving us several options.
We click on Transform to open all the transform properties and then select Position by clicking on the plus button next to it as shown in the following screenshot:
We will animate our character breathing by moving its body's position up and down slightly.
We need to reduce the frames per second (FPS) from
60
down to10
so that the animation is slower and smoother as this property controls...