Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Add pizzazz with particle effects


Let's add some cool effects by simply adding dust to emphasize that the ninja is running and thus add more polish, realism, and immersion to our game.

To create our particle effect, we do the following:

  1. Go to GameObject | Create Other | Particle System.

  2. Position it by the ninja's feet.

  3. Rotate it so that it faces the left-hand side since the dust will blow behind the ninja's feet. The following is the position of the ninja:

    X: 5

    Y: 270

    Z: 90

We will change the color so that it appears as sandy dust from the ground, as follows:

  1. Select the particle system in the hierarchy.

  2. Then, within the Inspector, click on the Particle System heading to open it. Now, click on Start Color, and change it to a light brown, as shown in the following screenshot: