Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Shooting projectiles


To ensure that the hero can fight and defeat the enemies, we will give him the ability to shoot magical orbs at the enemies. Let's execute the following steps to do this:

  1. Create an orb GameObject by downloading and unzipping the Orb.png sprite from the following URL:

    http://freeartsprites.com/roguelike/

    The orb sprite is shown in the following image:

  2. We name the orb GameObject orb.

  3. Add a Circle Collider by going to Add Component | Physics 2D | Circle Collider 2D.

  4. Then, go to Add Component | Physics 2D | Rigidbody 2D.

The script is similar to the previous shooting script that we created in Chapter 4, Code Control. The only difference is that we will add conditional checks to make sure that the hero can shoot in all four directions depending on which direction he is facing and traveling.

Add the following code to our hero script:

var orb:Rigidbody2D;
var orbSpeed:float = 20f;
var orbSpeed2:float = -20f;

function Update ()
{


var orbInstance:Rigidbody2D;


    if(Input.GetButtonDown...