Book Image

Learning Unity 2D Game Development by Example

By : Venita Pereira
Book Image

Learning Unity 2D Game Development by Example

By: Venita Pereira

Overview of this book

<p>If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.</p> <p>Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.</p> <p>By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.</p>
Table of Contents (17 chapters)
Learning Unity 2D Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Randomly repeating obstacles


We are going to create obstacles for the ninja to avoid. These obstacles need to repeat until the player dies, and they need to spawn randomly to provide challenges, variety, and replay ability.

Since the player is static, the obstacles need to move towards the player. To create our obstacle, we can execute the following steps:

  1. Add a folder to Assets within the Project Browser named Obstacle.

  2. Download and unzip the image Boulder.png from http://freeartsprites.com/free-art/endless-runner/.

  3. Create a sprite GameObject using the following image:

  4. Position the boulder obstacle as in the following screenshot:

  5. Name the GameObject Obstacle.

  6. Go to Add component | Physics 2D | Box2D Collider.

  7. Go to Add component | Physics 2D | Rigidbody 2D.

  8. Set Gravity to 0.

  9. Create a script called Obstacle.js, and assign it to the Obstacle GameObject.

Add the following to the script:

Note

Declare our obstacle variable and set its data type to Rigidbody2D. This is shown in the next line of code.

var...